Helm's Deep

This is a fan-made reimagined version of the Helms Deep level from the game “The Lord of the Rings: Conquest”. I created it in my spare time, based on Peter Jackson’s film adaptation with some changes to suit the gameplay idea. I first made the level in Unreal Engine 4, then upgraded it and transferred it to Unreal Engine 5.

It is also used for mod projects like The Dawnless Days Total War and several Bannarloard 2 mods.
The props scattered around the scene are a mixture of the project's 3D art team, Megascans and stuff I made myself.

Rohan Royal Guard model created by Tom Shaw
https://www.artstation.com/tomshaw1

Uruk-hai high poly model created by Vladimir Pyatkov
https://www.artstation.com/vladimir_ivanovich

Galadhrim Archer model created by Jason Rauwerda
https://www.artstation.com/jasonrauwerda

Civilians created by myself.

Cutscene inspired by the films. Also showing some of the niagara effects used for the armys

Debris animation prebaked in Blender